- Works with Z - space
- Akin to sculpting or photography, while the art of 2D graphics is analogous to painting.
- For games, movies, simulation
- Objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton.
- Primitive shapes - Shaping individual objects that are later used in the scene
- All frames must be rendered after
modeling is complete.
- Editing object surface or material properties
Color, luminosity, diffuse and specular shading components — more commonly called roughness and shininess, reflection characteristics, transparency or opacity, or index of refraction
- Meshes - nets of interconnected triangles
- Tessellation - process of transforming representations of objects, such as the middle point coordinate of a sphere and a point on its circumference into a polygon representation of a sphere
- Tools
- Poser (human and animal figures)
- Bryce (Landscapes)
- Maya (Industry standard Cinema)
- 3D Studio Max (Industry standard Cinema and gaming)
- Swift 3D (Flash based rendering) Example
- Try this with After Effects