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- if/else statements
- if (daytime){
gotoWork();
}else{
gotoSleep();
}
- Example
- stage.addEventListener(KeyboardEvent.KEY_DOWN, detectText);
function detectText(myevent:KeyboardEvent):void{
if (myevent.keyCode==89){
answer_txt.text="correct!";
}
}
- Test by typing "y" when you compile
- what happens when you type the wrong key?
- How would you fix it?
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